Initial Release
Lock Up » Devlog
After the beta test of this project, I realized that there wasn't a whole lot of replayability in terms of the levels. They would always be the same, with slightly different key spawns. In order to "fix" that, I added procedurally generated levels instead. I will probably go back to custom levels after a while, but for now I'm leaving them procedurally generated. As well, I noticed it was hard to navigate these maps with a small flashlight. I didn't like the idea of extending the flashlight because I want the player to be in the dark, so I added a minimap in the top left corner of the screen. Thanks for the support from the homies during development, and I hope you enjoy my first official solo game.
-Seal
Files
LockUp.console.exe 181 kB
Jan 16, 2024
LockUp.exe 66 MB
Jan 16, 2024
LockUp.pck 3.8 MB
Jan 16, 2024
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